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Nvidia Heavy

Here's another piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me. Sketched out in Zbrush and modeled in 3ds Max.

Clay Back 3/4

Clay Back 3/4

Clay Side

Clay Side

Clay Front 3/4

Clay Front 3/4

Clay Back

Clay Back

Clay Front

Clay Front